Rudiment Workout: 14-03-2019 (1 Bar Groove Style Flam Tap)

A four step rudiment challenge based on a sixteenth note flam tap.

In this lesson you will be learning an exercise using a sixteenth note flam tap, the purpose of which is to improve multiple aspects of your drumming in one exercise but particularly hand speed and stamina. There are four steps in building up

In this exercise multi limb co-ordination will be challenged with the addition of feet and orchestration, you can work on general speed by using the two minute rule to push tempo, stick control and height are challenged with the addition of accents, stamina can be improved by repeating the part over and over, accuracy is focused on in the last step when some notes are moved to different parts of the kit and your focus and concentration will be tested with the switch in sticking.

Each step is shown individually first of all with a quick note on what is going on. At the bottom of the page I discuss how to put these steps together to create the full exercise.

A PDF version is also available. In this the exercise is presented in a similar way but with counting and sticking added to all parts and the final long exercise is notated in full. MP3 files of each exercise are provided at a mixture of tempos and an alternate version of steps 3 and 4 are also given. You purchase this for just $1.50 by clicking the button below.

NOTE: this download is 9.8MB.

When learning the parts, take your time and ensure timing and note placement are perfect before working on combining parts or pushing the tempo. An area of specific focus is discussed for each step and links to any useful lessons are provided also. At the bottom of the page you will find a list of suggested target tempos.

Step 1

A bar of Flam Tap played as sixteenth notes. This is a really useful exercise in developing hand speed, particularly when combined with the 'Two Minute Rule'. Focus here on the dynamic difference between the grace notes and standard notes.

A sixteenth note flam tap.

Step 2

A groove feel is created with the accent placement, this will be expanded on with the feet. This creates a third dynamic level and make sure these accented notes really stand out.

Adding accents.

Step 3

The left foot plays eighth notes while the kicks continues with the groove feel. There are a few bass drum notes falling in the gaps between the eighth notes so make sure these fall exactly on the appropriate count.

Adding feet,

Step 4

Non accented right hands are orchestrated on the ride with non accented lefts played as ghosted snares.


Full Exercise

To create the full exercise you are going to play all four steps from above one after the other. The amount of time you stay on each step is entirely up to you. It could be a set number of bars (eighth or sixteenth work well in that case) or a rough time limit such as a minute per step. Play along with a metronome and when you have reached the end of the last step increase the tempo. However, if you mess up at any point you should start over completely, as you would in the Two Minute Rule. If you consistently mess up at the same point, go back to playing that step on its own. You could easily kill an hour or longer working through the full exercise and your playing would benefit massively.