A four step rudiment challenge based on one bar of flam accent in 5/4 using multiple rhythms.
In this lesson you will be learning a long exercise that involves gradually adding things to a flam accent exercise within the time signature of 5/4 that uses a non standard rhythm. The purpose of this is to improve your hand speed and stamina, but many other aspects of your drumming will benefit from the patterns given. There are four steps in building up to the full part, these are presented individually with a quick note about what is happening before the whole part is put together on page three. The intention is for you to use the given parts first as written then to develop them into your own versions of the exercise. Some ideas for variation are explored in some alternate steps on the second page.
As well as speed and stamina, multi limb co-ordination will be challenged with the addition of feet and orchestration, stick control and height are challenged with the addition of accents and accuracy is focused on in the last step when some notes are moved to different parts of the kit. To further help with the speed side of the part, follow our 'Two Minute Rule' practice technique which you can find on the website.
When learning the parts, take your time and ensure note placement, technique and timing are perfect before working on combining parts or pushing the tempo. An area of specific focus is discussed for each step and links to any useful lessons are provided also. After the full exercise you will find a list of suggested tempos. A metronome should be be used as much as possible when playing these parts.
A PDF version is also available. In this the exercise is presented in a similar way but with counting and sticking added to all parts and the final long exercise is notated in full. MP3 files of each exercise are provided at a mixture of tempos and an alternate version of steps 3 and 4 are also given. You purchase this for just $1.50 by clicking the button below.
NOTE: this download is 10.9MB.
When learning the parts, take your time and ensure timing and note placement are perfect before working on combining parts or pushing the tempo. An area of specific focus is discussed for each step and links to any useful lessons are provided also. At the bottom of the page you will find a list of suggested target tempos.
A Flam Accent exercise played in 5/4. The pattern is four beats worth of the rudiment played as eighth note triplets followed by one beat played as sixteenth note triplets. Using the two sets of note values is a great exercise in hand speed and the sticking around the flams is good for developing hand stamina, it also allows the bar to start on the Standard Right Hand which normally wouldn't happen in this time signature.
The block of sextuplets at the end does however make the part very difficult and you will need to start out at a very low tempo. Focus here on making sure the sticking is correct around the two different rhythms and your technique remains accurate.
As the main intention of this exercise is to develop hand speed and stamina, I decided to keep the accent pattern simple. Counts 1 and 3 are accented then the '5' and the '+' that follows. The idea here is that the quicker run of notes imitates the feel of the accents in the slower notes.
For the, foot pattern start off by playing quarter notes on the left foot hi hat pedal. A long with that, play a Swung Eighth Note feel part on the kick through the first four beats with straight eighths on under the quicker run of notes. The swung feel kicks can be a little odd so focus here on getting comfortable with the combination of rhythms.
A simple orchestration is used, again to allow you to focus on the speed and stamina element. The first two accented notes are played on the floor tom with count 5 split as a straight run between Floor Tom And High Tom. All other notes are played on the snare.
To create the full exercise you are going to play all four steps from above one after the other. The amount of time you stay on each step is entirely up to you. It could be a set number of bars (eighth or sixteenth work well in that case) or a rough time limit such as a minute per step. Play along with a metronome and when you have reached the end of the last step increase the tempo. However, if you mess up at any point you should start over completely, as you would in the Two Minute Rule. If you consistently mess up at the same point, go back to playing that step on its own. You could easily kill an hour or longer working through the full exercise and your playing would benefit massively.