A four step rudiment challenge based on a two bar sixteenth note single stroke that switches time signature for the second bar.
In this lesson pack you will be learning an exercise that involves gradually adding things to a sixteenth note single stroke roll that is played over two different time signatures. The purpose of this is to improve multiple aspects of your drumming in one exercise. There are four steps in building up to the full part, I recommend you learn these individually before putting the whole thing together. The focus in this pack is on the change in time signature so most steps are kept relatively simple.
In this exercise multi limb co-ordination will be pushed with the addition of feet and orchestration, you can work on general speed by using the two minute rule to push tempo, stick control and height are challenged with the addition of accents, stamina can be improved by repeating the part over and over and accuracy is focused on in the last step when some notes are moved to different parts of the kit.
Each step is shown individually first of all with a quick note on what is going on. At the bottom of the page I discuss how to put these steps together to create the full exercise.
A PDF version is also available. In this the exercise is presented in a similar way but with counting and sticking added to all parts and the final long exercise is notated in full. MP3 files of each exercise are provided at a mixture of tempos and an alternate version of steps 3 and 4 are also given. You purchase this for just $1.50 by clicking the button below.
NOTE: this download is 10.9MB.
Two bars of Single Stroke Roll played as sixteenth notes, the first bar is in 5/8 and the second 7/8. In the first bar you get a block of six notes followed by a block of four, for the second bar an additional block of four is tagged onto the end. The counting is particularly useful here, note that the right hands play all the numbered counts. Because of this it can be easy to let the left hand volume drop a little, whilst practicing this pattern make sure both hands play the same dynamic level.
Accents are added on the first right hand of each block of sixteenths which helps highlight that addition of an extra block in the second bar. The '+' count after count 5 of the second bar is also accented to give a bit of extra decoration.
A simple foot pattern that emphasizes the accents is added by placing kicks under all numbered count accents. You could add a kick under that '+' count accent also if you wish but I have chosen not to. The left foot also plays straight eighths through both bars to help keep time.
All right hand accents are played on the ride bell. The '+' accent is just played louder on the snare.
To create the full exercise you are going to play all four steps from above one after the other. The amount of time you stay on each step is entirely up to you. It could be a set number of bars (eighth or sixteenth work well in that case) or a rough time limit such as a minute per step. Play along with a metronome and when you have reached the end of the last step increase the tempo. However, if you mess up at any point you should start over completely, as you would in the Two Minute Rule. If you consistently mess up at the same point, go back to playing that step on its own. You could easily kill an hour or longer working through the full exercise and your playing would benefit massively.