A four step rudiment challenge based on a two bar flam tap in 4/4.
In this lesson pack you will be learning an exercise that involves gradually adding things to a flam tap, the purpose of which is to improve multiple aspects of your drumming in one exercise. There are four steps in building up to the full part, I recommend you learn these individually before putting the whole thing together.
In this exercise multi limb co-ordination will be pushed with the addition of feet and orchestration, you can work on general speed by using the two minute rule to push tempo, stick control and height are challenged with the addition of accents, stamina can be improved by repeating the part over and over and accuracy is focused on in the last step when some notes are moved to different parts of the kit.
Each step is shown individually first of all with a quick note on what is going on. At the bottom of the page I discuss how to put these steps together to create the full exercise.
A PDF version is also available. In this the exercise is presented in a similar way but with counting and sticking added to all parts and the final long exercise is notated in full. MP3 files of each exercise are provided at a mixture of tempos and an alternate version of steps 3 and 4 are also given. You purchase this for just $1.50 by clicking the button below.
NOTE: this download is 9.8MB.
When learning the parts, take your time and ensure timing and note placement are perfect before working on combining parts or pushing the tempo. An area of specific focus is discussed for each step and links to any useful lessons are provided also. At the bottom of the page you will find a list of suggested target tempos.
A two bar Flam Tap where the first bar is played as eighths and the second as sixteenths. This change in rhythm makes the exercise a great hand speed and stamina workout just don't start too quick, the eighth notes should feel slow.
Remember that in this rudiment the left hand plays a soft stroke then a standard stroke the stick height goes high, low and so on.
A simple repetitive accent pattern is applied. In the first bar the first two '+' counts are accented then you switch to accenting the numbered counts on 3 and 4. During the sixteenth notes this same idea is applied over beats 1 and 2 and is then reversed over beats 3 and 4 to create a musical palindrome.
The foot pattern is a simple common time Groove feel part based on a level 0 groove. The same pattern is applied under both rhythms.
For the orchestration, standard notes are played on the ride whilst accented notes are played on the snare. The grace note of the flam also stays on the snare meaning that the left hand doesn't need to move.
To create the full exercise you are going to play all four steps from above one after the other. The amount of time you stay on each step is entirely up to you. It could be a set number of bars (eighth or sixteenth work well in that case) or a rough time limit such as a minute per step. Play along with a metronome and when you have reached the end of the last step increase the tempo. However, if you mess up at any point you should start over completely, as you would in the Two Minute Rule. If you consistently mess up at the same point, go back to playing that step on its own. You could easily kill an hour or longer working through the full exercise and your playing would benefit massively.