Building up a two bar double time groove pattern in 6/8 using odd timing and tom placement.
Through this lesson you will be learning a busy 6/8 groove through a series of steps which all involve adding extra sixteenth note kicks or ghosted snares to a simple level 1 style part. There will be eight separate modifications made to this start groove, each of which slightly increases the difficulty of the part. It is also worth noting that each of these steps creates its own perfectly decent sounding groove. In each step a link to the original lesson of the concept applied is provided where appropriate along with a brief discussion of the new concept applied. It would be worth sidetracking and working through these lessons if you either get stuck or don't understand a particular step.
It is very important that you can play the step you are on comfortably at a decent tempo before moving on as any parts you get stuck on are going to appear in all subsequent steps. At the end of the pack you will find the usual helpful links, suggestions for other concepts that could be applied and a set of suggested target tempos.
As an additional exercise, when you have learned the steps as shown below try taking the concepts given and applying them in a slightly different way. For example in step 2 you add offbeat 16th kicks so try applying these in different places. Continue through all steps with any changes you make and write down any ideas you particularly like the sound of.
You can also download a version of this lesson in PDF format. In this pack you also get two sets of eight bar phrases using the final groove as a basis, audio files in MP3 format of all drum parts at multiple tempos, an extra step in developing the groove and counting included for each step of the groove. This also includes a drumless version of the backing track for you to play a long to. You can purchase this by clicking the button below.
NOTE that the file size of this pack is 15.7MB.
A simple two bar level 1 style 6/8 Groove with the right hand playing on the crash ride. Note the crash on count 1.
Add bass drums On The '+' after count 2 in both bars. In the second bar this creates a quick double sixteenth movement where the second note falls on the '3' count.
Another Sixteenth Bass Drum is added in each bar, this time on the '+' after the '3' count which is immediately before the snare. In the second bar this creates a run of three sixteenth kicks, focus here on making sure these notes are played at an even dynamic level.
Another set of Sixteenth Kicks are added, this time on the '+' after count 5. This creates a similar movement to the second bar of step 2, just at a different point in the bar.
One final pair of kicks are added After Count 4 in both bars, which is immediately after the main snare.
The remaining steps all involve adding ghosted snares on '+' counts, here you are adding them After Count 1 in both bars. Through all these steps make sure the snare is placed accurately and is played at the correct dynamic level.
In this step the Snare Is Placed at the very end of the first bar, on the '+' after count 6.
In this step a snare will be placed over the kick on the '+' counts after beat 2 in both bars. This can be a Tricky Movement, focus on getting that kick and ghosted snare exactly in time.
A similar movement to the last step is applied here, this time on the '+' after count 5 in the first bar.