Building up a two bar common time groove pattern in 7/8 based around a quarter note right hand.
In this lesson you will be learning an oddly timed groove in the time signature of 7/8 through a series of steps. This will start with a simple level 0 style pattern that builds up to a level 3 groove where syncopation is created by forcing a quarter note right hand into the odd time signature. This unusual right hand rhythm is then decorated with various offbeat sixteenth kicks and snares to create an intricate and rhythmic groove. There will be seven separate modifications made to this start pattern, each of which makes the part slightly more difficult. It is also worth noting that each of these steps creates its own perfectly decent sounding groove. In each step a link to the original lesson of the concept applied is provided where appropriate. It would be worth sidetracking and working through these lessons if you either get stuck or don't understand a particular step.
It is very important that you can play the step you are on comfortably at a decent tempo before moving on as any parts you get stuck on are going to appear in all subsequent steps. At the end of the pack you will find the usual helpful links, suggestions for other concepts that could be applied and a set of suggested target tempos.
As an additional exercise, when you have learned the steps as shown below, try taking the concepts given and applying them in a slightly different way. For example in step 2 you start adding 16th kicks so try applying these at different points in the bar. Continue through all steps with any changes you make and write down any ideas you particularly like the sound of.
This particular groove is a two bar pattern in 7/8 that would fit nicely into the 'modern metal' genre but would fit well in many other styles. The part also works well at a variety of tempos so experiment with different applications of the groove.
You can also download a version of this lesson in PDF format. In this pack you also get two sets of eight bar phrases using the final groove as a basis along with audio files in MP3 format of all drum parts. This also includes a drumless version of the backing track for you to play a long to. You can purchase this for just $2 by clicking the button below.
NOTE that the file size of this pack is 16MB.
A relatively simple two bar 7/8 Groove with the right hand maintaining a quarter note feel over the two bars. Note that the first bar has open hi hats on odd numbered counts and the second bar has them on even counts. This will have a feel similar to that of common time in 4/4 but cut an eighth note short. The right hand also gives the groove more of a 7/4 feel but when played under a piece of music in 7/8 it creates some nice counter rhythms.
Add in kicks on the '+' Counts after the 2, just before the first main back beat snare, to create a '1 +a' rhythm. In the first bar the right hand falls on the first kick in this grouping, in the second bar it is the middle note.
A '1e+' rhythm is created on the 3 counts with the placement of bass drums On The '+' after the back beat snares. In the first bar the right hand falls on the first note of this grouping and in the second bar it is the last note.
Another 16th note kick if placed on the '+' after count 6, just before the last snare in the bar.
A Sixteenth Note Snare is placed on the '+' after count 5 in the first bar.
A final sixteenth note kick is placed on the '+' after count 5 in the second bar. This creates a run of three sixteenth note kicks in a row which can be a drain on Stamina. Focus on the dynamic level of these three notes and make sure it remains even.
Another Sixteenth Snare is placed on the '+' after count 4 in the second bar.
The short eighth note gap between kicks at the start of each bar is filled in with a ghosted snare.