An intricate 16th note based groove that has a lot of decoration.
In this lesson you will be learning a groove through a series of steps that starts with a simple paradiddle orchestration and ends as a busy sounding sixteenth note based groove. There will be eight modifications made to this orchestration, each making the groove more difficult. It is also worth noting that from step 3 onwards, each step creates its own perfectly decent sounding groove. In each step, a link to the original lesson of the concept applied is provided where appropriate. It would be worth sidetracking and working through these lessons if you get stuck or don't understand a particular step.
It is very important that you can play the step you are on comfortably at a decent tempo before moving on as any parts you get stuck on are going to appear in all subsequent steps. At the bottom of the page you will find a list suggested target tempos.
As an additional exercise, when you have learned the steps as shown below try taking the concepts given and applying them in a different way. For example in step 8 you move the left hand so try placing this on a different part of the kit. Continue through all steps with any changes you make and write down any ideas you particularly like the sound of.
This particular groove is a very busy one bar pattern in 4/4 that combines a rhythmic kick pattern with a melodic hand pattern that creates a very complex sounding part. You will notice that due to the complexity of the part, I have used a few more steps than usual! The full groove will work in many different genres.
You can download a version of this lesson in PDF format. In this pack you also get two sets of eight bar phrases using the final groove as a basis along with audio files in MP3 format of all drum parts. This also includes a drumless version of the backing track for you to play a long to. On top of all of that all exercises have counting included, an extra modification is made to the groove and all new changes to the groove are highlighted in red. You can purchase this for just $2 by clicking the button below.
NOTE that the file size of this pack is 14.9MB.
The starting point for This Groove is a straight paradiddle orchestrated with the right hand on the ride cymbal and the left on a closed hi hat.
A simple Level 0 Kick Pattern is added. I recommend matching these up with which hand of the paradiddle is playing, in terms of counting the first is on beat 1 and the second on the '+' after beat 3.
The next four steps involve adding sixteenth note kicks and in this case it is on the 'a' after beat 1. This falls on the second right hand of that first double stroke and can be a bit of an awkward movement. Take your time and ensure note placement is accurate before attempting to speed up the tempo.
The next sixteenth kick falls on the 'e' after beat 2 and this will be with the right hand ride immediately after the first back beat snare.
Then on the 'e' after beat three which will 'pre empt' the kick on the '+' count. The new kick falls on a left followed by one on the first right of the double.
The last of these sixteenth kicks is going to fall right at the end of the bar on the 'a' count after beat 4 which is on the second left of a double. This can be an odd feeling movement so take your time and make sure dynamics and note placement are accurate around this new kick.
In the next three steps you are going to shuffle the orchestration of the paradiddle hands to add some melodic variation to the part. In this first change you will move the first set of double lefts to the high tom. This means the left hand will start on the hi hat, then move to the snare on beat two, then to the high tom on the '+' count then back to the hi hat for the second half of the bar.
Next up, the second set of rights is going to be moved to a tambourine. For this to work, the tambourine on your kit will need to be positioned on the right hand side of the kit, preferably near the ride. The right hand will flick from the ride to the tambourine then back to the ride again.