A 2 bar groove in 4/4 where the second bar uses a rhythmic double kick pattern.
Through this lesson you will learn a two bar groove in 4/4 intended to be played as part of a modern metal piece. There will be five modifications made to a simple start groove, each of which makes the part more difficult. It is also worth noting that from step 2 onwards, each step creates its own perfectly decent sounding groove. In each step, a link to the original lesson of the concept applied is provided where appropriate, it is worth sidetracking and working through these lessons if you either get stuck or don't understand a particular step.
It's important you can play the step you are on comfortably at a decent tempo before progressing as any parts you get stuck on are going to appear in all subsequent steps. At the bottom of the page you will find a list of helpful links and a set of target tempos.
As an additional exercise, try taking the concepts given and applying them in different ways. For example, the first bar of the part is a really simple half time pattern. There is a huge amount of space here to embellish or add extra parts or even change the groove completely. Continue through all steps with these changes and write down any ideas you like the sound of.
In the full part there are a lot of 32nd notes which will be a challenge on your hand speed and stamina. It is well worth spending a good amount of time working on the relevant exercises linked on the last page of the pack to help get the part sounding nice and solid and tight.
The part has been created with the intention of being used as breakdown section in a metal song. The rhythmic double kick is a really common element of this type of part but can be a challenge on your co-ordination. You will need either two kicks or a double kick pedal to be able to play this part.
NOTE that the file size of this pack is 14.5MB.
The start point is just two different note values played on two different cymbals. The first bar is china cymbals played all on the right hand. The second is a bar of sixteenth notes played on the ride cymbal as Single Stroke Roll. As the ride is off to the side you will need to keep an eye on your balance.
Add some eighth note kicks under the sixteen beat. These will all fall under right hands and will be built up to double kick movements in later steps.
The kicks around the 1 and 3 counts are doubled up to sixteenths, giving you a Short Burst Of Double Kick. All right hands play with right feet and vice versa for lefts. Spend some time making sure the lefts are played at the same dynamic level as the rights.
You will be doubling up the eighth note kick on the '+' after count 2 in the exact same way as you did in the last step.
Again you will be double up note values on kicks. This time the first two sixteenth notes around count 3 are doubled up to thirty seconds. These will be played as singles on the feet and will be very quick.