A four step rudiment challenge based on a two bar single stroke 7.
In this lesson pack you will be learning an exercise that involves gradually adding things to a sixteenth note seven stroke roll played over two bars with an altered syncopated rhythm, the purpose of which is to improve multiple aspects of your drumming in one exercise. There are four steps in building up to the full part, I recommend you learn these individually before putting the whole thing together.
In this exercise multi limb co-ordination will be challenged with the addition of feet and orchestration, you can work on general speed by using the two minute rule to push tempo, stick control and height are challenged with the addition of accents, stamina can be improved by repeating the part over and over and accuracy is focused on in the last step when some notes are moved to different parts of the kit.
Each step is shown individually first of all with a quick note on what is going on. At the bottom of the page I discuss how to put these steps together to create the full exercise.
A PDF version is also available. In this the exercise is presented in a similar way but with counting and sticking added to all parts and the final long exercise is notated in full. MP3 files of each exercise are provided at a mixture of tempos and an alternate version of steps 3 and 4 are also given. This lesson is considered a sample of our premium download packs and can be downloaded for free on the link below.
NOTE: this download is 12.3MB.
When learning the parts, take your time and ensure timing and note placement are perfect before working on combining parts or pushing the tempo. An area of specific focus is discussed for each step and links to any useful lessons are provided also. At the bottom of the page you will find a list of suggested target tempos.
You'll start out with two bars of Seven Stroke Roll played as sixteenth notes. The rhythm has been altered by switching the quarter note to an eighth note and at one point an extra eighth note has been added to make the part that bit more interesting. This part will be very quick, even at lower tempos. Use the Two Minute Rule to help develop this whilst maintaining good technique and an even dynamic level.
I've kept the accent part simple, you are just landing them on all numbered counts. Most of these fall on a right hand but watch out for count 2 of the first bar and count 4 of the second, a left hand accent is placed in the middle of a run of singles.
A standard quarter note hi hat is played with the left foot. The kick is going to fill in the gaps on the 'e' and 'a' counts between the eighth notes.
All standard snares are now played as ghost notes with accented rights on the floor tom and left hand accents on the snare.
To create the full exercise you are going to play all four steps from above one after the other. The amount of time you stay on each step is entirely up to you. It could be a set number of bars (eighth or sixteenth work well in that case) or a rough time limit such as a minute per step. Play along with a metronome and when you have reached the end of the last step increase the tempo. However, if you mess up at any point you should start over completely, as you would in the Two Minute Rule. If you consistently mess up at the same point, go back to playing that step on its own. You could easily kill an hour or longer working through the full exercise and your playing would benefit massively.