A two bar groove with crash accents placed on '+' counts.
Through this lesson you will learn a two bar groove built around a 'pushed crash' feel mid way through the part. This starts with a simple 4/4 groove that builds up to a relatively straight forward level 3 pattern. There will be seven separate modifications made to the start groove, each of which makes the part more difficult. It is also worth noting that each step creates its own perfectly decent sounding groove. In each step a link to the original lesson of the concept applied is provided where appropriate.
It is very important that you can play the step you are on comfortably at a decent tempo before moving on as any parts you get stuck on are going to appear in all subsequent steps. As an additional exercise, try taking the concepts given and applying them in different ways. For example in step 2 you add the pushed crash so try applying this at a different point in the bar. Continue through all steps with these changes and write down any ideas you like the sound of.
This particular groove is a two bar pattern in 4/4 that could fit many different different genres of music but is particularly useful in punk and rock. The pushed crash in the middle distorts the start of the second bar creating an interesting sound, the backing track follows this rhythm.
You can also download a version of this lesson in PDF format. This pack includes an extra step in the groove construction, counting and appropriate sticking, highlighted changes in each set, three sets of eight bar phrases using the final groove as a basis and MP3 audio files of all drum parts. This also includes a drumless version of the backing track for you to play a long to. You can purchase this for $2 by clicking the button below.
NOTE that the file size of this pack is 20MB.
A simple two bar common time Level 0 Style Groove in 4/4 built from quarter and eighth notes with the right hand playing eighth notes on the ride throughout. Note the quarter note crash at the start
This first set of changes involves the addition of more crashes, including the most distinctive feature of the final groove which is that Pushed Crash on the '+' after beat 4 in the first bar. Note the Quarter Note Crash on beat four of the second bar the leads into the crash back at the start of the bar. This will sound pretty cool when the part is repeated.
This step has an 'addition by removal' thing going on as two right hand notes have been taken out. This is on the 4 count of the first bar and the 1 count of the second. The purpose of this is to both add emphasis to the '+' count crash and also to make the hand movements a little less rushed when the part is played at a higher tempo.
Three Offbeat Sixteenth Kicks are added in next. Two of these fall in gaps where there aren't eighth note right hands (beat 1 in both bars) to latch on to so use your counting to keep these note placements accurate. It maybe worth creating sub-steps here and adding in one of these kicks at a time.
A very simple step where just one Offbeat 16th Snare is added at the very end of bar 2 on the 'a' after beat 4. Again, use counting to ensure this note falls exactly in time as there are no eighth notes to latch onto.
Move the right hand on the '+' count after beat 3 to the Bell Of The Ride. This helps add more emphasis to the crash at the end of the bar whilst also providing a little more variation in sound.
You're going to carry on decorating that pushed crash section of the two bars by adding in an extra sixteenth note on the 'a' after beat 3. This gives you two snares in a row that you are going to play ' L R'. This extra snare note would also sound really cool played on a tom.